After months of not being able to run or play a tabletop game due to circumstances in my life, my time is finally freeing up. While my Call of Cthulhu campaign will resume, I need to find a new group and game as a player. D&D is still the most available, so I’ve created a new character who I hope to play: a detective-turned sorcerer.
Verusha Vernyhora
Female Tiefling Storm Sorcerer
Level: 1
Alignment: Lawful Good
Deity: None
Age: 23
Height: 5’8″
Weight: 125 lbs
Skin: Pale Purple; the color of a sky before a massive storm
Eyes: Orange
Hair: Bluish-Black; shoulder-length and thick
Nicknames: Veru, Vivi
History
When Kazimir and Rada Vernyhora were given the opportunity to leave their home in Mulsantir, Rashemen for the opportunities in Cormyr there was little hesitation. Though the human, Rada, was late in her pregnancy the life in another country would be better for their child and such chances for immigration were rare.
Verusha was born earlier than expected during a stormy night on the Sea of Fallen Stars. Despite the rain and the rocking of the boat, the delivery of the baby was unproblematic. Like her father, Verusha bore the traits of a tiefling. Unlike Kazimir, her skin was not a shade of red, but light purple. The sailors on the boat likened her skin to the color of the sky before a great storm. Her birth was seen as an ill omen and were it not for Kazimir’s skills as a medic and the aid he had given to the captain, the family’s story might have ended there. Despite the misgivings of the crew, the remainder of the journey was peaceful with good winds and calm waters.
The Vernyhoras settled in Suzail. The parents opened a small clinic; Kazimir worked as a doctor and Rada as an apothecary. Due to Kazimir’s infernal nature and both of their backgrounds as immigrants, the clinic primarily served the desperate and needy. Though they were far from wealthy, the family lived modestly and never wanted for food. The family was able to integrate into their section of the community as both medics and residents.
Verusha’s childhood was happy and healthy. As a young girl she was constantly inquisitive and sought the deepest truths, a trait that she did not lose growing up. But she was not as interested in the professions of her parents; medical matters were less compelling than finding lost items or determining who was lying. The lavender-hued tiefling became adroit at reading faces and body language.
When she was old enough, her parents encouraged her to hone her talents by joining the city watch. Verusha rose in her field and became an investigator within the watch’s ranks. Then, on a night when the wind and rain swept through the city and the waves crashed against the boats in the harbor the storm that had been dormant inside the tiefling woke, revealing her sorcerous abilities.
With her newfound spells came the desire—the need—to always be moving. Suzail was too small for the sorceress; she craved to travel the world and lay bare all the truths she could find. Verusha wanted to solve mysteries that may have been dormant for centuries. Adventuring called to her. She kissed her parents goodbye, with the promise she would write to them regularly and visit when she could.
The Storm Sorceress seeks not riches or fame and she’s not running from a former life. She simply needs to keep moving in new directions.
Personality
Fearless, and almost always smiling in a confident “I know your secret” kind of way—because she probably does. She moves like the storms that embody her powers—her stride is powerful and fast; her speech is brusque. She’s always on the move, her long coat sweeping with her movements.
Abilities
STR: 08 (-1)
DEX: 10 (+0)
CON: 12 (+1)
INT: 14 (+2)
WIS: 14 (+2)
CHA: 17 (+3)
Stats
HP: 7/7
AC: 10
Initiative: +0
Speed: 30 ft
Languages: Common, Gnomish, Halfling, Infernal, Primordial
Skills
Name | Bonus |
---|---|
Acrobatics | +0 |
Animal Handling | +2 |
Arcana | +2 |
*Athletics | +1 |
Deception | +3 |
History | +2 |
*Insight | +4 |
Intimidation | +3 |
*Investigation | +4 |
Medicine | +2 |
Nature | +2 |
Perception | +2 |
Performance | +3 |
Persuasion | +5 |
Religion | +2 |
Sleight of Hand | +0 |
Stealth | +0 |
Survival | +2 |
Passive Wis (Perception): 12
Passive Int (Investigation): 14
Passive Wis (Insight): 14
Sorcerer Features
Hit Points
Proficiencies: Insight, Persuasion
Spellcasting using CHA as modifier
Sorcerous Origin: Storm Sorcery
Wind Speaker
Tempestious Magic
Racial Traits
Dark Vision (60ft)
Hellish Resistance
Infernal Legacy
Spells & Powers
Cantrips: Control Flames, Fire Bolt, Lightning Lure, Thaumaturgy, Thunderclap
1st: Mage Armor, Magic Missile
Background: City Watch / Investigator
Feature: Watcher’s Eye
Personality Traits: I can stare down a hellhound without flinching; I move like the storm that powers my magic
Ideals: Independence. When people follow orders blindly, they embrace a kind of tyranny.
Bonds: I fight for those who cannot fight for themselves.
Flaws: I’d rather eat my shoes than admit when I’m wrong.
Weapons
Crossbow, light
Ranged: +2, 1d8 piercing
Rng: 80
Ammunition, Loading
Armor
None
Gear
Total Weight Carried: 78.5 lbs Current Cash: 10 gp
Clothes, traveler’s
Crossbow, light
Wand
Dagger
Waterskin
Backpack
- Bedroll
- Crossbow bolts
- Horn
- Manacles
- Mess kit
- Rations (1 day)
- Rope, hempen (50 ft)
- Tinderbox
- Torch
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